Woods of Thornmere is a personal project: a grim medieval fantasy setting shaped by conflict, superstition, and corruption. At its heart lies a cursed forest, slowly encroaching upon nearby villages and bleak townships, fueling fear and territorial wars between rival factions.
This project explores:
Human NPC designs, categorized by archetype: Strength, Agility, Intelligence, and an Average build, reflecting both combat roles and social hierarchy.
Weapon studies, grounded in practical medieval forms while maintaining a dark fantasy tone.
Environment concepts of the forest itself—twisted trees, oppressive light, and landscapes shaped by lingering maledictions.
Together, these studies aim to define the visual language of Thornmere: grounded, hostile, and steeped in decay.