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Woods of Thornmere - Personal Project

Woods of Thornmere is a personal project: a grim medieval fantasy setting shaped by conflict, superstition, and corruption. At its heart lies a cursed forest, slowly encroaching upon nearby villages and bleak townships, fueling fear and territorial wars between rival factions.

This project explores:

Human NPC designs, categorized by archetype: Strength, Agility, Intelligence, and an Average build, reflecting both combat roles and social hierarchy.

Weapon studies, grounded in practical medieval forms while maintaining a dark fantasy tone.

Environment concepts of the forest itself—twisted trees, oppressive light, and landscapes shaped by lingering maledictions.

Together, these studies aim to define the visual language of Thornmere: grounded, hostile, and steeped in decay.

early shape studies

early shape studies

early studies

early studies

early studies

early studies

early studies

early studies

early studies

early studies

early creature studies

early creature studies